There’s a lot of new stuff coming in FFXIV Patch 3.2 so i’ll try and summarize everything that’s important. All in all this is a typical FFXIV major patch, new main scenario quests, Hildibrand, gear balancing and adjustments and new dungeons and raids. The brand new stuff include a new mentor system for newbies, a new target dummy instance that will work somewhat like a dps meter, and some changes to duty finder / leveling.
After the disappointing Patch 3.1 Square-Enix hopes to patch things up and make the game interesting again by going back to the done and tested formula of 2.0. While this is indeed much better than the 3.1 fiasco it still feels like we are taking steps backwards and not forward. Let’s hope somewhere down the road, before 4.0, they figure out how to actually progress this game and not rehash the same formula.
There isn’t anything major changing in the game with Patch 3.2, no new classes / jobs, skills or maps. Extra end-game content, and a lot of quality of life improvements are the main highlights of this update.
The mentor system is for veteran players who are bored and want to help out newbies and get something in return. The newbie gets an exp buff and the veteran gets some titles and cosmetic stuff to show off.
A target dummy placed inside a personal instance that will act as a dps meter of sorts to help you improve your skill rotation.
The shitty raid continued, lets hope its better than the previous levels.
Midan Gears are rewarded for completing the normal Alexander:Midas, you can trade those for new gear (similar to how the old Alexander levels dropped stuff). Allagan tomestones of lore are the new tomestones and esoterics have had their weekly limit removed and have replaced law tomestones essentially.
The new trial, Containment Bay, has a Normal mode which drops nothing and an Extreme Mode that drops ilvl 220 weapons.
Duty finder will now show how many groups are in queue. You can now join the leveling roulette as a party. Lots of very small changes to the leveling process, plus the mentor queue with the sucky reward of 20 esoterics.
Introducing the Feast, a new PvP mode along with PvP ranking seasons. In the new Feast PvP mode your goal is to kill other players and steal their medals. The team with the most medals wins in the end. It’s a 4v4 or 8v8 arena, where on death you give up half of the medals you’re holding on. While this concept is interesting i really don’t get where this game is going with PvP, unless some major PvP overhaul happens all this makes no sense.
Various QoL improvements mostly concerning Map functionality and 4K support. Moreover several photographic options are added like /battlestance for poses, along with some new variations of the group pose system.